Pity Threshold Reference
| Track | Base threshold | 2x event threshold | Result note |
|---|---|---|---|
| Normal Style or Ability Pity | 50 spins | 50 spins | Randomized Legendary or Godly result. Normal Pity does not reduce. |
| Secret Style 50/50 Pity | 200 Lucky Style Spins | 100 Lucky Style Spins | 50/50 between selected Secret style and a random Secret style. |
| Secret Style Guaranteed Pity | 200 Lucky Style Spins after 50/50 pity | 100 Lucky Style Spins | Selected Secret style if the target is selected before spinning. |
| Ultra Style Pity | 400 Lucky Style Spins | 200 Lucky Style Spins | Guaranteed wanted Ultra style when available and selected. |
| Evo Style Pity | 400 Lucky Style Spins | 200 Lucky Style Spins | Guaranteed wanted Evo style when available and selected. |
| Secret Ability Pity | 200 Lucky Ability Spins | 100 Lucky Ability Spins | Randomized Secret ability; no selected guaranteed ability. |
Editorial Status
This page is maintained as an independent Volleyball Legends guide. Review notes are visible so players and search engines can separate checked guidance from official game updates.
Route Chain
Follow one same-category page or one cross-category side jump before returning to search. Each link has a reason so the path stays useful instead of becoming a generic related-post block.
Community-tracked pity math
The Volleyball Legends community wiki currently lists normal pity at 50 spins for both styles and abilities. It also tracks style Secret pity at 200 Lucky Style Spins, Ultra and Evo style pity at 400 Lucky Style Spins, and Secret Ability pity at 200 Lucky Ability Spins. During 2x Luck/Pity windows, the community-tracked lucky pity thresholds are commonly listed as halved, while normal pity stays at 50.
No Roblox account connection
This tracker does not read your Roblox account, inventory, pity counter, live odds, or spin history. Enter the counter you see in-game, choose the pity type, and use the result as a planning note before spending codes or saved spins.
Important Safety Rules
- Normal Pity does not reduce during 2x Luck/Pity events.
- Secret Ability pity is randomized; it is not a selected guaranteed ability.
- For Secret, Ultra, and Evo styles, select the target style before spinning, then recheck availability after each update.
- Use the codes page, styles tier list, abilities tier list, and spin value calculator before spending a large saved stack.
Pity Type Decision Route
Pick the pity type by reward source first, then by target. Most bad pity decisions start when Style Spins, Lucky Style Spins, Ability Spins, and Lucky Ability Spins are mixed into one note. Use this route before entering a number in the tracker.
| What you are spending | Tracker choice | Before spinning | Follow-up route |
|---|---|---|---|
| Normal Style Spins | Style pity + Normal Pity - 50 spins. | Confirm your current style is the weak slot, not a mechanics problem. | Style profiles and styles tier list. |
| Normal Ability Spins | Ability pity + Normal Pity - 50 spins. | Confirm the current ability does not solve your repeated rally problem. | Ability profiles and abilities tier list. |
| Lucky Style Spins | Secret, Ultra, or Evo style pity. | Hold until the target is selected and the style is available. | Secret styles, limited styles, and Lucky Spins guide. |
| Lucky Ability Spins | Secret Ability Pity. | Remember that Secret Ability pity is randomized, not a selected ability guarantee. | Ability Spins guide and spin value. |
Post-Code Pity Ledger
After redeeming codes, update separate pity notes before spending anything. The current public retest route can give both style and ability rewards, so the ledger should keep two counters instead of one blended spin pile. Do not merge Style and Ability pity notes.
| Reward source | Ledger line | Do next |
|---|---|---|
| UPDATE_76 + ENCHO_RETURNS | Add the Lucky Style Spins to the Style / Lucky Style note only. | Open Secret styles, limited styles, then this tracker. |
| BALANCE_76 | Add the Lucky Ability Spins to the Ability / Lucky Ability note only. | Open Ability Spins and ability tiers. |
| Failed or missing code reward | Do not change the pity counter until the reward is visible or source status is resolved. | Use redeem help, codes not working, and latest codes. |
| Old reposted code list | Keep the ledger unchanged until a current source route agrees. | Check source policy, updates, and update history. |
Near-Pity Hold Rules
Near-pity stacks should slow the decision down, not speed it up. If the tracker says the next milestone is close, use the hold rules before pressing another roll.
- Normal pity: if the slot is playable, check spin value before spending a 50-spin route.
- Secret style pity: hold when the wanted style is not selected, not current, or not useful for your role.
- Ultra or Evo pity: hold when the target is unavailable, when your current style already solves the role, or when an update window may change availability.
- Secret Ability pity: hold if you are expecting a selected ability. The result is randomized, so use ability comparison before chasing.
- Mechanics first: if the same miss is serve timing, too-low contact, or receive angle, open practice drills before spending a near-ready stack.
Event Window Sanity Check
Only turn on the 2x Luck/Pity selector when a current source says the event is active. If the event page, update page, or official route does not confirm an active window, treat the 2x box as No. Old event videos, old screenshots, and old update rows should not change the tracker setting.
Bad Counter Inputs
If the counter is unknown, do not guess a precise number. A guessed counter can make the tracker look more certain than the player is. Use this fallback route instead: record the spin type, set the current counter to 0, mark the target as not sure, and make one small decision from spin value before spending a large saved stack. If a redeemed reward is missing, resolve the code route before changing any pity note.
FAQ
Does the pity tracker know my real in-game counter?
No. It only uses the counter value you enter. It is a transparent planning helper, not a Roblox account connection or official game API.
Should I spin immediately when the tracker says ready?
Not automatically. Recheck whether the wanted style or ability is available, whether a 2x event is actually active, and whether the spin value calculator says that slot is still your weakest upgrade.
What should I track after redeeming Volleyball Legends codes?
Track Lucky Style Spins and Lucky Ability Spins on separate lines. UPDATE_76 and ENCHO_RETURNS belong to the style ledger, while BALANCE_76 belongs to the ability ledger during the current public retest window.
Does 2x Luck change Normal Pity?
No. Normal Pity stays at 50 in this guide's community-tracked reference. Only use the 2x setting for lucky pity planning when a current event source confirms the window is active.
What if I do not know my pity counter?
Do not invent a precise counter. Start from the value you can see in-game, or use 0 as a conservative note and make a small spin-value decision before spending a large stack.
Sources And Verification
Use official sources first, then public code checks as supporting evidence. This site is independent and is not affiliated with Roblox or Volleyball Game Group.
- Official Roblox game page
- Official Discord discovery page
- Beebom code check
- GamesRadar code check
- Pro Game Guides code check
- Fandom codes reference
- Fandom Yen reference
- MrGuider code and update log
- MrGuider Update 74 recap
- Destructoid code check
- U7BUY code check
- Bloxodes code check
- Fandom styles reference
- Fandom Kumo reference
- Fandom Sanju reference
- Fandom Feiko reference
- Fandom Taichou reference
- Fandom Kijo reference
- Fandom positions and playstyles reference
- Fandom abilities reference
- Fandom Magnetic Pull reference
- Pro Game Guides Magnetic Pull guide
- Fandom pity reference
- Fandom controls reference
- Pro Game Guides beginner mechanics reference
- Pro Game Guides ability tier reference
- Pro Game Guides Feiko reference
- Pro Game Guides Kijo reference
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